[Author]
Author = Coffee Man
[Description]
Description = When shit hits the fan during the finale, you bet yer ass they're gonna turn off the power. Luckily for you, I've sourced a shipment of brand new Night Vision technology that should suit our needs perfectly. Head out there and steal them!
[Objectives]
Objectivescount = 10

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = -824.7996
Objectives[0]positionY = 179.1741
Objectives[0]positionZ = 71.41374
Objectives[0]Heading = 145
Objectives[0]model = player_zero
Objectives[0]variation = Custom
Objectives[0]SetWeather = Clear
Objectives[0]SetTime = 9
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 2
Objectives[0]VehiclePopulation = 2
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 4
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 4
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 30
Objectives[0]COMPONENT_TORSO_TEXTURE = 1
Objectives[0]COMPONENT_LEGS_DRAWABLE = 20
Objectives[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = 1
Objectives[0]PROP_HATS_TEXTURE = 0
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 0
Objectives[0]mission_ActorsCount = 0
Objectives[0]mission_Vehicles = 2
Objectives[0]mission_Vehicles[0]positionX = -147.8362
Objectives[0]mission_Vehicles[0]positionY = -961.2298
Objectives[0]mission_Vehicles[0]positionZ = 269.2325
Objectives[0]mission_Vehicles[0]Heading = 280.0981
Objectives[0]mission_Vehicles[0]Name = Maverick
Objectives[0]mission_Vehicles[0]Model = maverick
Objectives[0]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 2
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 7
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 9
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[0]mission_Vehicles[1]positionX = 2939.399
Objectives[0]mission_Vehicles[1]positionY = 2803.853
Objectives[0]mission_Vehicles[1]positionZ = 40.93658
Objectives[0]mission_Vehicles[1]Heading = 146.4143
Objectives[0]mission_Vehicles[1]Name = Schafter V12 (Armored)
Objectives[0]mission_Vehicles[1]Model = schafter5
Objectives[0]mission_Vehicles[1]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = True
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 7
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[0]Value = 300
Objectives[0]mission_Pickup_Props[0]positionX = -824.6145
Objectives[0]mission_Pickup_Props[0]positionY = 179.3994
Objectives[0]mission_Pickup_Props[0]positionZ = 70.94404
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = 145
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_WEAPON_APPISTOL
Objectives[0]mission_Pickup_Props[1]Value = 144
Objectives[0]mission_Pickup_Props[1]positionX = -824.7704
Objectives[0]mission_Pickup_Props[1]positionY = 179.0496
Objectives[0]mission_Pickup_Props[1]positionZ = 70.9007
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = 145
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_WEAPON_PUMPSHOTGUN
Objectives[0]mission_Pickup_Props[2]Value = 72
Objectives[0]mission_Pickup_Props[2]positionX = -824.886
Objectives[0]mission_Pickup_Props[2]positionY = 179.0803
Objectives[0]mission_Pickup_Props[2]positionZ = 70.89932
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = -165
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_WEAPON_SPECIALCARBINE
Objectives[0]mission_Pickup_Props[3]Value = 300
Objectives[0]mission_Pickup_Props[3]positionX = -824.624
Objectives[0]mission_Pickup_Props[3]positionY = 179.1303
Objectives[0]mission_Pickup_Props[3]positionZ = 70.91515
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = 120
Objectives[0]mission_Pickup_Props[4]Model = PICKUP_WEAPON_GRENADELAUNCHER
Objectives[0]mission_Pickup_Props[4]Value = 10
Objectives[0]mission_Pickup_Props[4]positionX = -824.75
Objectives[0]mission_Pickup_Props[4]positionY = 178.884
Objectives[0]mission_Pickup_Props[4]positionZ = 70.88396
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = 120
Objectives[0]mission_Pickup_Props[5]Model = PICKUP_WEAPON_HEAVYSNIPER
Objectives[0]mission_Pickup_Props[5]Value = 12
Objectives[0]mission_Pickup_Props[5]positionX = -824.7283
Objectives[0]mission_Pickup_Props[5]positionY = 179.1863
Objectives[0]mission_Pickup_Props[5]positionZ = 70.91689
Objectives[0]mission_Pickup_Props[5]rotationX = 0
Objectives[0]mission_Pickup_Props[5]rotationY = 0
Objectives[0]mission_Pickup_Props[5]rotationZ = 120
Objectives[0]mission_Pickup_Props[6]Model = PICKUP_WEAPON_GRENADE
Objectives[0]mission_Pickup_Props[6]Value = 10
Objectives[0]mission_Pickup_Props[6]positionX = -824.8979
Objectives[0]mission_Pickup_Props[6]positionY = 179.0117
Objectives[0]mission_Pickup_Props[6]positionZ = 70.89157
Objectives[0]mission_Pickup_Props[6]rotationX = 0
Objectives[0]mission_Pickup_Props[6]rotationY = 0
Objectives[0]mission_Pickup_Props[6]rotationZ = 120
Objectives[0]ObjectiveMessages = 1
Objectives[0]ObjectiveMessages[0]positionX = 2943.735
Objectives[0]ObjectiveMessages[0]positionY = 2798.362
Objectives[0]ObjectiveMessages[0]positionZ = 39.86502
Objectives[0]ObjectiveMessages[0]Message = I'll handle that chopper. It'll be ready for the main operation... Getting some deja vu here...
Objectives[0]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[0]ObjectiveMessages[0]Sender = Agent
Objectives[0]ObjectiveMessages[0]Subject = 
Objectives[0]ObjectiveMessages[0]MessageColor = White
Objectives[0]ObjectiveMessages[0]PlayFromStart = False
Objectives[0]ObjectiveMessages[0]Delay = False
Objectives[0]ObjectiveMessages[0]DelayTime = 0
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = True
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[1]Type = Mission_Settings_Objective
Objectives[1]positionX = -823.7988
Objectives[1]positionY = 181.615
Objectives[1]positionZ = 70.70833
Objectives[1]MissionSettings_TimesOfDay = Current
Objectives[1]MissionSettings_Weather = Current
Objectives[1]MissionSettings_WantedLevel = Current
Objectives[1]MissionSettings_SetWantedLevelNow = Current
Objectives[1]MissionSettings_StartNightvision = False
Objectives[1]MissionSettings_StopNightvision = False
Objectives[1]MissionSettings_StartSeethrough = False
Objectives[1]MissionSettings_StopSeethrough = False
Objectives[1]MissionSettings_StartMusic = True
Objectives[1]MissionSettings_StopMusic = False
Objectives[1]MissionSettings_Music = MP_MC_START_HEIST_PREP_NEW
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Mission_Settings_Objective
Objectives[2]positionX = -822.4653
Objectives[2]positionY = 178.9079
Objectives[2]positionZ = 70.47795
Objectives[2]MissionSettings_TimesOfDay = Current
Objectives[2]MissionSettings_Weather = Current
Objectives[2]MissionSettings_WantedLevel = Current
Objectives[2]MissionSettings_SetWantedLevelNow = Current
Objectives[2]MissionSettings_StartNightvision = False
Objectives[2]MissionSettings_StopNightvision = False
Objectives[2]MissionSettings_StartSeethrough = False
Objectives[2]MissionSettings_StopSeethrough = False
Objectives[2]MissionSettings_StartMusic = True
Objectives[2]MissionSettings_StopMusic = False
Objectives[2]MissionSettings_Music = MP_MC_SUSPENSE_HPREP
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = The Googles are being held on top of the Construction Building, head over there.
Objectives[3]Text2 = 
Objectives[3]Text3 = 
Objectives[3]Failed_Text = 
Objectives[3]Type = Checkpoint
Objectives[3]Checkpoint_Type = 45
Objectives[3]Reserved = 1
Objectives[3]ColorR = 255
Objectives[3]ColorG = 255
Objectives[3]ColorB = 0
Objectives[3]ColorA = 255
Objectives[3]IconColorR = 255
Objectives[3]IconColorG = 255
Objectives[3]IconColorB = 255
Objectives[3]IconColorA = 0
Objectives[3]positionX = -184.3025
Objectives[3]positionY = -1016.42
Objectives[3]positionZ = 29.07095
Objectives[3]Heading = 145
Objectives[3]Diameter = 1
Objectives[3]minimum_hight = 1
Objectives[3]maximum_hight = 10
Objectives[3]TriggerDistance = 1.5
Objectives[3]PlaySound = True
Objectives[3]LoseWanted = False
Objectives[3]Stop_Vehicle = False
Objectives[3]DeliverVehicleOnly = False
Objectives[3]DeliverTrailor = False
Objectives[3]DeliverTowTruck = False
Objectives[3]DeliverVehicleCargobob = False
Objectives[3]DeliverPropCargobob = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Teleport_Objective
Objectives[4]Text = 
Objectives[4]positionX = -153.7511
Objectives[4]positionY = -946.7192
Objectives[4]positionZ = 253.1315
Objectives[4]ObjectiveRotation = 195
Objectives[4]mission_ActorsCount = 11
Objectives[4]mission_Actors[0]Survive_Number = 0
Objectives[4]mission_Actors[0]Failed_Text = 
Objectives[4]mission_Actors[0]Remove_After = 0
Objectives[4]mission_Actors[0]positionX = -150.8178
Objectives[4]mission_Actors[0]positionY = -964.506
Objectives[4]mission_Actors[0]positionZ = 254.1315
Objectives[4]mission_Actors[0]Heading = 160
Objectives[4]mission_Actors[0]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[0]Relationship_Group = Enemy1
Objectives[4]mission_Actors[0]AddBlip = True
Objectives[4]mission_Actors[0]ShowCone = False
Objectives[4]mission_Actors[0]Invincible = False
Objectives[4]mission_Actors[0]SetHealth = 300
Objectives[4]mission_Actors[0]DieFromHeadShot = True
Objectives[4]mission_Actors[0]CanExitVehicle = True
Objectives[4]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[0]AlwaysFight = True
Objectives[4]mission_Actors[0]Seeing_Range = 30
Objectives[4]mission_Actors[0]Hearing_Range = 30
Objectives[4]mission_Actors[0]CombatMovement = Offensive
Objectives[4]mission_Actors[0]weapon = SMG
Objectives[4]mission_Actors[0]Variation = Random
Objectives[4]mission_Actors[0]Task = 0
Objectives[4]mission_Actors[0]Task_Guard_Range = 3
Objectives[4]mission_Actors[0]Task_Stay_In_Range = True
Objectives[4]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[0]Task_Scenario = NONE
Objectives[4]mission_Actors[1]Survive_Number = 0
Objectives[4]mission_Actors[1]Failed_Text = 
Objectives[4]mission_Actors[1]Remove_After = 0
Objectives[4]mission_Actors[1]positionX = -160.143
Objectives[4]mission_Actors[1]positionY = -982.7222
Objectives[4]mission_Actors[1]positionZ = 254.1315
Objectives[4]mission_Actors[1]Heading = 120.0011
Objectives[4]mission_Actors[1]String_Name = s_m_m_highsec_02
Objectives[4]mission_Actors[1]Relationship_Group = Enemy1
Objectives[4]mission_Actors[1]AddBlip = True
Objectives[4]mission_Actors[1]ShowCone = False
Objectives[4]mission_Actors[1]Invincible = False
Objectives[4]mission_Actors[1]SetHealth = 300
Objectives[4]mission_Actors[1]DieFromHeadShot = True
Objectives[4]mission_Actors[1]CanExitVehicle = True
Objectives[4]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[1]AlwaysFight = True
Objectives[4]mission_Actors[1]Seeing_Range = 30
Objectives[4]mission_Actors[1]Hearing_Range = 30
Objectives[4]mission_Actors[1]CombatMovement = Offensive
Objectives[4]mission_Actors[1]weapon = SMG
Objectives[4]mission_Actors[1]Variation = Random
Objectives[4]mission_Actors[1]Task = 0
Objectives[4]mission_Actors[1]Task_Guard_Range = 5
Objectives[4]mission_Actors[1]Task_Stay_In_Range = True
Objectives[4]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[1]Task_Scenario = NONE
Objectives[4]mission_Actors[2]Survive_Number = 0
Objectives[4]mission_Actors[2]Failed_Text = 
Objectives[4]mission_Actors[2]Remove_After = 0
Objectives[4]mission_Actors[2]positionX = -147.1297
Objectives[4]mission_Actors[2]positionY = -976.4951
Objectives[4]mission_Actors[2]positionZ = 254.1315
Objectives[4]mission_Actors[2]Heading = 190.001
Objectives[4]mission_Actors[2]String_Name = s_m_m_highsec_02
Objectives[4]mission_Actors[2]Relationship_Group = Enemy1
Objectives[4]mission_Actors[2]AddBlip = True
Objectives[4]mission_Actors[2]ShowCone = False
Objectives[4]mission_Actors[2]Invincible = False
Objectives[4]mission_Actors[2]SetHealth = 300
Objectives[4]mission_Actors[2]DieFromHeadShot = True
Objectives[4]mission_Actors[2]CanExitVehicle = True
Objectives[4]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[2]AlwaysFight = True
Objectives[4]mission_Actors[2]Seeing_Range = 30
Objectives[4]mission_Actors[2]Hearing_Range = 30
Objectives[4]mission_Actors[2]CombatMovement = Offensive
Objectives[4]mission_Actors[2]weapon = SMG
Objectives[4]mission_Actors[2]Variation = Random
Objectives[4]mission_Actors[2]Task = 1
Objectives[4]mission_Actors[2]Task_Guard_Range = 3
Objectives[4]mission_Actors[2]Task_Stay_In_Range = True
Objectives[4]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[2]Task_Scenario = NONE
Objectives[4]mission_Actors[3]Survive_Number = 0
Objectives[4]mission_Actors[3]Failed_Text = 
Objectives[4]mission_Actors[3]Remove_After = 0
Objectives[4]mission_Actors[3]positionX = -153.8065
Objectives[4]mission_Actors[3]positionY = -995.1358
Objectives[4]mission_Actors[3]positionZ = 254.1315
Objectives[4]mission_Actors[3]Heading = 130.001
Objectives[4]mission_Actors[3]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[3]Relationship_Group = Enemy1
Objectives[4]mission_Actors[3]AddBlip = True
Objectives[4]mission_Actors[3]ShowCone = False
Objectives[4]mission_Actors[3]Invincible = False
Objectives[4]mission_Actors[3]SetHealth = 300
Objectives[4]mission_Actors[3]DieFromHeadShot = True
Objectives[4]mission_Actors[3]CanExitVehicle = True
Objectives[4]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[3]AlwaysFight = True
Objectives[4]mission_Actors[3]Seeing_Range = 30
Objectives[4]mission_Actors[3]Hearing_Range = 30
Objectives[4]mission_Actors[3]CombatMovement = Offensive
Objectives[4]mission_Actors[3]weapon = SMG
Objectives[4]mission_Actors[3]Variation = Random
Objectives[4]mission_Actors[3]Task = 1
Objectives[4]mission_Actors[3]Task_Guard_Range = 5
Objectives[4]mission_Actors[3]Task_Stay_In_Range = True
Objectives[4]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[3]Task_Scenario = NONE
Objectives[4]mission_Actors[4]Survive_Number = 0
Objectives[4]mission_Actors[4]Failed_Text = 
Objectives[4]mission_Actors[4]Remove_After = 0
Objectives[4]mission_Actors[4]positionX = -160.9627
Objectives[4]mission_Actors[4]positionY = -1007.209
Objectives[4]mission_Actors[4]positionZ = 254.1315
Objectives[4]mission_Actors[4]Heading = 280.001
Objectives[4]mission_Actors[4]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[4]Relationship_Group = Enemy1
Objectives[4]mission_Actors[4]AddBlip = True
Objectives[4]mission_Actors[4]ShowCone = False
Objectives[4]mission_Actors[4]Invincible = False
Objectives[4]mission_Actors[4]SetHealth = 300
Objectives[4]mission_Actors[4]DieFromHeadShot = True
Objectives[4]mission_Actors[4]CanExitVehicle = True
Objectives[4]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[4]AlwaysFight = True
Objectives[4]mission_Actors[4]Seeing_Range = 30
Objectives[4]mission_Actors[4]Hearing_Range = 30
Objectives[4]mission_Actors[4]CombatMovement = Offensive
Objectives[4]mission_Actors[4]weapon = SMG
Objectives[4]mission_Actors[4]Variation = Random
Objectives[4]mission_Actors[4]Task = 1
Objectives[4]mission_Actors[4]Task_Guard_Range = 3
Objectives[4]mission_Actors[4]Task_Stay_In_Range = True
Objectives[4]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[4]Task_Scenario = NONE
Objectives[4]mission_Actors[5]Survive_Number = 0
Objectives[4]mission_Actors[5]Failed_Text = 
Objectives[4]mission_Actors[5]Remove_After = 0
Objectives[4]mission_Actors[5]positionX = -172.7742
Objectives[4]mission_Actors[5]positionY = -1002.995
Objectives[4]mission_Actors[5]positionZ = 254.1315
Objectives[4]mission_Actors[5]Heading = 280.001
Objectives[4]mission_Actors[5]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[5]Relationship_Group = Enemy1
Objectives[4]mission_Actors[5]AddBlip = True
Objectives[4]mission_Actors[5]ShowCone = False
Objectives[4]mission_Actors[5]Invincible = False
Objectives[4]mission_Actors[5]SetHealth = 300
Objectives[4]mission_Actors[5]DieFromHeadShot = True
Objectives[4]mission_Actors[5]CanExitVehicle = True
Objectives[4]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[5]AlwaysFight = True
Objectives[4]mission_Actors[5]Seeing_Range = 30
Objectives[4]mission_Actors[5]Hearing_Range = 30
Objectives[4]mission_Actors[5]CombatMovement = Offensive
Objectives[4]mission_Actors[5]weapon = SMG
Objectives[4]mission_Actors[5]Variation = Random
Objectives[4]mission_Actors[5]Task = 1
Objectives[4]mission_Actors[5]Task_Guard_Range = 3
Objectives[4]mission_Actors[5]Task_Stay_In_Range = True
Objectives[4]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[5]Task_Scenario = NONE
Objectives[4]mission_Actors[6]Survive_Number = 0
Objectives[4]mission_Actors[6]Failed_Text = 
Objectives[4]mission_Actors[6]Remove_After = 0
Objectives[4]mission_Actors[6]positionX = -168.6566
Objectives[4]mission_Actors[6]positionY = -1012.22
Objectives[4]mission_Actors[6]positionZ = 254.1315
Objectives[4]mission_Actors[6]Heading = 335.001
Objectives[4]mission_Actors[6]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[6]Relationship_Group = Enemy1
Objectives[4]mission_Actors[6]AddBlip = True
Objectives[4]mission_Actors[6]ShowCone = False
Objectives[4]mission_Actors[6]Invincible = False
Objectives[4]mission_Actors[6]SetHealth = 300
Objectives[4]mission_Actors[6]DieFromHeadShot = True
Objectives[4]mission_Actors[6]CanExitVehicle = True
Objectives[4]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[6]AlwaysFight = True
Objectives[4]mission_Actors[6]Seeing_Range = 30
Objectives[4]mission_Actors[6]Hearing_Range = 30
Objectives[4]mission_Actors[6]CombatMovement = Offensive
Objectives[4]mission_Actors[6]weapon = SMG
Objectives[4]mission_Actors[6]Variation = Random
Objectives[4]mission_Actors[6]Task = 0
Objectives[4]mission_Actors[6]Task_Guard_Range = 5
Objectives[4]mission_Actors[6]Task_Stay_In_Range = True
Objectives[4]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[6]Task_Scenario = NONE
Objectives[4]mission_Actors[7]Survive_Number = 0
Objectives[4]mission_Actors[7]Failed_Text = 
Objectives[4]mission_Actors[7]Remove_After = 0
Objectives[4]mission_Actors[7]positionX = -151.2338
Objectives[4]mission_Actors[7]positionY = -1007.055
Objectives[4]mission_Actors[7]positionZ = 254.1315
Objectives[4]mission_Actors[7]Heading = 80.00101
Objectives[4]mission_Actors[7]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[7]Relationship_Group = Enemy1
Objectives[4]mission_Actors[7]AddBlip = True
Objectives[4]mission_Actors[7]ShowCone = False
Objectives[4]mission_Actors[7]Invincible = False
Objectives[4]mission_Actors[7]SetHealth = 300
Objectives[4]mission_Actors[7]DieFromHeadShot = True
Objectives[4]mission_Actors[7]CanExitVehicle = True
Objectives[4]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[7]AlwaysFight = True
Objectives[4]mission_Actors[7]Seeing_Range = 30
Objectives[4]mission_Actors[7]Hearing_Range = 30
Objectives[4]mission_Actors[7]CombatMovement = Offensive
Objectives[4]mission_Actors[7]weapon = SMG
Objectives[4]mission_Actors[7]Variation = Random
Objectives[4]mission_Actors[7]Task = 1
Objectives[4]mission_Actors[7]Task_Guard_Range = 3
Objectives[4]mission_Actors[7]Task_Stay_In_Range = True
Objectives[4]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[7]Task_Scenario = NONE
Objectives[4]mission_Actors[8]Survive_Number = 0
Objectives[4]mission_Actors[8]Failed_Text = 
Objectives[4]mission_Actors[8]Remove_After = 0
Objectives[4]mission_Actors[8]positionX = -178.1012
Objectives[4]mission_Actors[8]positionY = -999.0026
Objectives[4]mission_Actors[8]positionZ = 254.1315
Objectives[4]mission_Actors[8]Heading = 130.0011
Objectives[4]mission_Actors[8]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[8]Relationship_Group = Enemy1
Objectives[4]mission_Actors[8]AddBlip = True
Objectives[4]mission_Actors[8]ShowCone = False
Objectives[4]mission_Actors[8]Invincible = False
Objectives[4]mission_Actors[8]SetHealth = 300
Objectives[4]mission_Actors[8]DieFromHeadShot = True
Objectives[4]mission_Actors[8]CanExitVehicle = True
Objectives[4]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[8]AlwaysFight = True
Objectives[4]mission_Actors[8]Seeing_Range = 30
Objectives[4]mission_Actors[8]Hearing_Range = 30
Objectives[4]mission_Actors[8]CombatMovement = Offensive
Objectives[4]mission_Actors[8]weapon = SMG
Objectives[4]mission_Actors[8]Variation = Random
Objectives[4]mission_Actors[8]Task = 0
Objectives[4]mission_Actors[8]Task_Guard_Range = 5
Objectives[4]mission_Actors[8]Task_Stay_In_Range = True
Objectives[4]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[8]Task_Scenario = NONE
Objectives[4]mission_Actors[9]Survive_Number = 0
Objectives[4]mission_Actors[9]Failed_Text = 
Objectives[4]mission_Actors[9]Remove_After = 0
Objectives[4]mission_Actors[9]positionX = -145.0292
Objectives[4]mission_Actors[9]positionY = -979.4015
Objectives[4]mission_Actors[9]positionZ = 264.1339
Objectives[4]mission_Actors[9]Heading = 180.0024
Objectives[4]mission_Actors[9]String_Name = s_m_m_highsec_01
Objectives[4]mission_Actors[9]Relationship_Group = Enemy1
Objectives[4]mission_Actors[9]AddBlip = True
Objectives[4]mission_Actors[9]ShowCone = False
Objectives[4]mission_Actors[9]Invincible = False
Objectives[4]mission_Actors[9]SetHealth = 200
Objectives[4]mission_Actors[9]DieFromHeadShot = True
Objectives[4]mission_Actors[9]CanExitVehicle = True
Objectives[4]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[9]AlwaysFight = True
Objectives[4]mission_Actors[9]Seeing_Range = 30
Objectives[4]mission_Actors[9]Hearing_Range = 30
Objectives[4]mission_Actors[9]CombatMovement = Stationary
Objectives[4]mission_Actors[9]weapon = CombatPistol
Objectives[4]mission_Actors[9]Variation = Random
Objectives[4]mission_Actors[9]Task = 0
Objectives[4]mission_Actors[9]Task_Guard_Range = 5
Objectives[4]mission_Actors[9]Task_Stay_In_Range = True
Objectives[4]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[9]Task_Scenario = NONE
Objectives[4]mission_Actors[10]Survive_Number = 0
Objectives[4]mission_Actors[10]Failed_Text = 
Objectives[4]mission_Actors[10]Remove_After = 0
Objectives[4]mission_Actors[10]positionX = -146.1448
Objectives[4]mission_Actors[10]positionY = -979.3376
Objectives[4]mission_Actors[10]positionZ = 264.1339
Objectives[4]mission_Actors[10]Heading = 200.0024
Objectives[4]mission_Actors[10]String_Name = s_m_m_highsec_02
Objectives[4]mission_Actors[10]Relationship_Group = Enemy1
Objectives[4]mission_Actors[10]AddBlip = True
Objectives[4]mission_Actors[10]ShowCone = False
Objectives[4]mission_Actors[10]Invincible = False
Objectives[4]mission_Actors[10]SetHealth = 200
Objectives[4]mission_Actors[10]DieFromHeadShot = True
Objectives[4]mission_Actors[10]CanExitVehicle = True
Objectives[4]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[10]AlwaysFight = True
Objectives[4]mission_Actors[10]Seeing_Range = 30
Objectives[4]mission_Actors[10]Hearing_Range = 30
Objectives[4]mission_Actors[10]CombatMovement = Stationary
Objectives[4]mission_Actors[10]weapon = CombatPistol
Objectives[4]mission_Actors[10]Variation = Random
Objectives[4]mission_Actors[10]Task = 0
Objectives[4]mission_Actors[10]Task_Guard_Range = 5
Objectives[4]mission_Actors[10]Task_Stay_In_Range = True
Objectives[4]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[10]Task_Scenario = NONE
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Mission_Settings_Objective
Objectives[5]positionX = -827.4266
Objectives[5]positionY = 174.2051
Objectives[5]positionZ = 69.67039
Objectives[5]MissionSettings_TimesOfDay = Current
Objectives[5]MissionSettings_Weather = Current
Objectives[5]MissionSettings_WantedLevel = Current
Objectives[5]MissionSettings_SetWantedLevelNow = Current
Objectives[5]MissionSettings_StartNightvision = False
Objectives[5]MissionSettings_StopNightvision = False
Objectives[5]MissionSettings_StartSeethrough = False
Objectives[5]MissionSettings_StopSeethrough = False
Objectives[5]MissionSettings_StartMusic = True
Objectives[5]MissionSettings_StopMusic = False
Objectives[5]MissionSettings_Music = MP_MC_ACTION_HPREP
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = Climb to the Top Floor.
Objectives[6]Text2 = 
Objectives[6]Text3 = 
Objectives[6]Failed_Text = 
Objectives[6]Type = Checkpoint
Objectives[6]Checkpoint_Type = 45
Objectives[6]Reserved = 1
Objectives[6]ColorR = 255
Objectives[6]ColorG = 255
Objectives[6]ColorB = 0
Objectives[6]ColorA = 255
Objectives[6]IconColorR = 255
Objectives[6]IconColorG = 255
Objectives[6]IconColorB = 255
Objectives[6]IconColorA = 0
Objectives[6]positionX = -146.24
Objectives[6]positionY = -992.0084
Objectives[6]positionZ = 260.8775
Objectives[6]Heading = 510
Objectives[6]Diameter = 1
Objectives[6]minimum_hight = 1
Objectives[6]maximum_hight = 10
Objectives[6]TriggerDistance = 2
Objectives[6]PlaySound = True
Objectives[6]LoseWanted = False
Objectives[6]Stop_Vehicle = False
Objectives[6]DeliverVehicleOnly = False
Objectives[6]DeliverTrailor = False
Objectives[6]DeliverTowTruck = False
Objectives[6]DeliverVehicleCargobob = False
Objectives[6]DeliverPropCargobob = False
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Text = The Goggles are loaded into that Helicopter. Steal the Helicopter!
Objectives[7]FaildText = 
Objectives[7]Type = Enter_Vehicle
Objectives[7]positionX = -147.4783
Objectives[7]positionY = -964.304
Objectives[7]positionZ = 268.1352
Objectives[7]EnterVehicle_AsPassenger = False
Objectives[7]EnterVehicle_CanExit = True
Objectives[7]EnterVehicle_SetIsWanted = False
Objectives[7]EnterVehicle_SeatIndex = -1
Objectives[7]mission_ActorsCount = 4
Objectives[7]mission_Actors[0]Survive_Number = 0
Objectives[7]mission_Actors[0]Failed_Text = 
Objectives[7]mission_Actors[0]Remove_After = 0
Objectives[7]mission_Actors[0]positionX = -147.9847
Objectives[7]mission_Actors[0]positionY = -965.148
Objectives[7]mission_Actors[0]positionZ = 269.1352
Objectives[7]mission_Actors[0]Heading = 185
Objectives[7]mission_Actors[0]String_Name = s_m_y_blackops_01
Objectives[7]mission_Actors[0]Relationship_Group = Enemy1
Objectives[7]mission_Actors[0]AddBlip = True
Objectives[7]mission_Actors[0]ShowCone = False
Objectives[7]mission_Actors[0]Invincible = False
Objectives[7]mission_Actors[0]SetHealth = 400
Objectives[7]mission_Actors[0]DieFromHeadShot = True
Objectives[7]mission_Actors[0]CanExitVehicle = True
Objectives[7]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[0]AlwaysFight = True
Objectives[7]mission_Actors[0]Seeing_Range = 30
Objectives[7]mission_Actors[0]Hearing_Range = 30
Objectives[7]mission_Actors[0]CombatMovement = Offensive
Objectives[7]mission_Actors[0]weapon = CarbineRifle
Objectives[7]mission_Actors[0]Variation = Random
Objectives[7]mission_Actors[0]Task = 0
Objectives[7]mission_Actors[0]Task_Guard_Range = 5
Objectives[7]mission_Actors[0]Task_Stay_In_Range = True
Objectives[7]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[0]Task_Scenario = NONE
Objectives[7]mission_Actors[1]Survive_Number = 0
Objectives[7]mission_Actors[1]Failed_Text = 
Objectives[7]mission_Actors[1]Remove_After = 0
Objectives[7]mission_Actors[1]positionX = -149.6368
Objectives[7]mission_Actors[1]positionY = -964.7302
Objectives[7]mission_Actors[1]positionZ = 269.1352
Objectives[7]mission_Actors[1]Heading = 149.9999
Objectives[7]mission_Actors[1]String_Name = s_m_y_blackops_02
Objectives[7]mission_Actors[1]Relationship_Group = Enemy1
Objectives[7]mission_Actors[1]AddBlip = True
Objectives[7]mission_Actors[1]ShowCone = False
Objectives[7]mission_Actors[1]Invincible = False
Objectives[7]mission_Actors[1]SetHealth = 400
Objectives[7]mission_Actors[1]DieFromHeadShot = True
Objectives[7]mission_Actors[1]CanExitVehicle = True
Objectives[7]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[1]AlwaysFight = True
Objectives[7]mission_Actors[1]Seeing_Range = 30
Objectives[7]mission_Actors[1]Hearing_Range = 30
Objectives[7]mission_Actors[1]CombatMovement = Offensive
Objectives[7]mission_Actors[1]weapon = CarbineRifle
Objectives[7]mission_Actors[1]Variation = Random
Objectives[7]mission_Actors[1]Task = 0
Objectives[7]mission_Actors[1]Task_Guard_Range = 5
Objectives[7]mission_Actors[1]Task_Stay_In_Range = True
Objectives[7]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[1]Task_Scenario = NONE
Objectives[7]mission_Actors[2]Survive_Number = 0
Objectives[7]mission_Actors[2]Failed_Text = 
Objectives[7]mission_Actors[2]Remove_After = 0
Objectives[7]mission_Actors[2]positionX = -147.0597
Objectives[7]mission_Actors[2]positionY = -964.1173
Objectives[7]mission_Actors[2]positionZ = 269.1352
Objectives[7]mission_Actors[2]Heading = 209.9858
Objectives[7]mission_Actors[2]String_Name = mp_f_freemode_01
Objectives[7]mission_Actors[2]Relationship_Group = Enemy1
Objectives[7]mission_Actors[2]AddBlip = False
Objectives[7]mission_Actors[2]ShowCone = False
Objectives[7]mission_Actors[2]Invincible = False
Objectives[7]mission_Actors[2]SetHealth = 300
Objectives[7]mission_Actors[2]DieFromHeadShot = True
Objectives[7]mission_Actors[2]CanExitVehicle = True
Objectives[7]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[2]AlwaysFight = True
Objectives[7]mission_Actors[2]Seeing_Range = 30
Objectives[7]mission_Actors[2]Hearing_Range = 30
Objectives[7]mission_Actors[2]CombatMovement = Offensive
Objectives[7]mission_Actors[2]weapon = Unarmed
Objectives[7]mission_Actors[2]Variation = Custom
Objectives[7]mission_Actors[2]Task = 0
Objectives[7]mission_Actors[2]Task_Guard_Range = 5
Objectives[7]mission_Actors[2]Task_Stay_In_Range = True
Objectives[7]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[2]Task_Scenario = NONE
Objectives[7]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 21
Objectives[7]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[7]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 125
Objectives[7]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 17
Objectives[7]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[7]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[7]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 215
Objectives[7]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[7]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 79
Objectives[7]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[7]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[7]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[7]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 58
Objectives[7]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[7]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[7]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[7]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[7]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[7]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[7]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[7]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[7]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[7]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 54
Objectives[7]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 3
Objectives[7]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[7]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[7]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[7]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[7]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[7]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[7]mission_Actors[3]Survive_Number = 0
Objectives[7]mission_Actors[3]Failed_Text = 
Objectives[7]mission_Actors[3]Remove_After = 0
Objectives[7]mission_Actors[3]positionX = -148.276
Objectives[7]mission_Actors[3]positionY = -964.0637
Objectives[7]mission_Actors[3]positionZ = 269.1352
Objectives[7]mission_Actors[3]Heading = 169.9857
Objectives[7]mission_Actors[3]String_Name = mp_f_freemode_01
Objectives[7]mission_Actors[3]Relationship_Group = Enemy1
Objectives[7]mission_Actors[3]AddBlip = False
Objectives[7]mission_Actors[3]ShowCone = False
Objectives[7]mission_Actors[3]Invincible = False
Objectives[7]mission_Actors[3]SetHealth = 300
Objectives[7]mission_Actors[3]DieFromHeadShot = True
Objectives[7]mission_Actors[3]CanExitVehicle = True
Objectives[7]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[3]AlwaysFight = True
Objectives[7]mission_Actors[3]Seeing_Range = 30
Objectives[7]mission_Actors[3]Hearing_Range = 30
Objectives[7]mission_Actors[3]CombatMovement = Offensive
Objectives[7]mission_Actors[3]weapon = Unarmed
Objectives[7]mission_Actors[3]Variation = Custom
Objectives[7]mission_Actors[3]Task = 0
Objectives[7]mission_Actors[3]Task_Guard_Range = 5
Objectives[7]mission_Actors[3]Task_Stay_In_Range = True
Objectives[7]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[3]Task_Scenario = NONE
Objectives[7]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 21
Objectives[7]mission_Actors[3]COMPONENT_FACE_TEXTURE = 0
Objectives[7]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 125
Objectives[7]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 17
Objectives[7]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 0
Objectives[7]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[7]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 215
Objectives[7]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 0
Objectives[7]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 79
Objectives[7]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 0
Objectives[7]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[7]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[7]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 58
Objectives[7]mission_Actors[3]COMPONENT_FEET_TEXTURE = 0
Objectives[7]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[7]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[7]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[7]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[7]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[7]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[7]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[7]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[7]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 54
Objectives[7]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 3
Objectives[7]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[7]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[7]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[7]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[7]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[7]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Mission_Settings_Objective
Objectives[8]positionX = -828.3324
Objectives[8]positionY = 160.466
Objectives[8]positionZ = 68.12991
Objectives[8]MissionSettings_TimesOfDay = Current
Objectives[8]MissionSettings_Weather = Current
Objectives[8]MissionSettings_WantedLevel = Current
Objectives[8]MissionSettings_SetWantedLevelNow = Current
Objectives[8]MissionSettings_StartNightvision = False
Objectives[8]MissionSettings_StopNightvision = False
Objectives[8]MissionSettings_StartSeethrough = False
Objectives[8]MissionSettings_StopSeethrough = False
Objectives[8]MissionSettings_StartMusic = True
Objectives[8]MissionSettings_StopMusic = False
Objectives[8]MissionSettings_Music = MP_MC_AIRBORNE_HPREP
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = Deliver the Helicopter to the Drop-Off.
Objectives[9]Text2 = 
Objectives[9]Text3 = 
Objectives[9]Failed_Text = 
Objectives[9]Type = Checkpoint
Objectives[9]Checkpoint_Type = 45
Objectives[9]Reserved = 1
Objectives[9]ColorR = 255
Objectives[9]ColorG = 255
Objectives[9]ColorB = 0
Objectives[9]ColorA = 255
Objectives[9]IconColorR = 255
Objectives[9]IconColorG = 255
Objectives[9]IconColorB = 255
Objectives[9]IconColorA = 0
Objectives[9]positionX = 2944.298
Objectives[9]positionY = 2797.637
Objectives[9]positionZ = 39.80853
Objectives[9]Heading = 2060
Objectives[9]Diameter = 1
Objectives[9]minimum_hight = 1
Objectives[9]maximum_hight = 10
Objectives[9]TriggerDistance = 2.5
Objectives[9]PlaySound = True
Objectives[9]LoseWanted = False
Objectives[9]Stop_Vehicle = False
Objectives[9]DeliverVehicleOnly = True
Objectives[9]DeliverTrailor = False
Objectives[9]DeliverTowTruck = False
Objectives[9]DeliverVehicleCargobob = False
Objectives[9]DeliverPropCargobob = False
Objectives[9]mission_ActorsCount = 1
Objectives[9]mission_Actors[0]Survive_Number = 0
Objectives[9]mission_Actors[0]Failed_Text = 
Objectives[9]mission_Actors[0]Remove_After = 0
Objectives[9]mission_Actors[0]positionX = 2941.116
Objectives[9]mission_Actors[0]positionY = 2803.172
Objectives[9]mission_Actors[0]positionZ = 41.19613
Objectives[9]mission_Actors[0]Heading = 185
Objectives[9]mission_Actors[0]String_Name = ig_mp_agent14
Objectives[9]mission_Actors[0]Relationship_Group = Friend
Objectives[9]mission_Actors[0]AddBlip = True
Objectives[9]mission_Actors[0]ShowCone = False
Objectives[9]mission_Actors[0]Invincible = True
Objectives[9]mission_Actors[0]SetHealth = 4000
Objectives[9]mission_Actors[0]DieFromHeadShot = True
Objectives[9]mission_Actors[0]CanExitVehicle = True
Objectives[9]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[0]AlwaysFight = True
Objectives[9]mission_Actors[0]Seeing_Range = 30
Objectives[9]mission_Actors[0]Hearing_Range = 30
Objectives[9]mission_Actors[0]CombatMovement = Offensive
Objectives[9]mission_Actors[0]weapon = CarbineRifle
Objectives[9]mission_Actors[0]Variation = Default
Objectives[9]mission_Actors[0]Task = 1
Objectives[9]mission_Actors[0]Task_Guard_Range = 5
Objectives[9]mission_Actors[0]Task_Stay_In_Range = True
Objectives[9]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[0]Task_Scenario = NONE
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 1
Objectives[9]ObjectiveMessages[0]positionX = -144.33
Objectives[9]ObjectiveMessages[0]positionY = -965.0245
Objectives[9]ObjectiveMessages[0]positionZ = 268.1352
Objectives[9]ObjectiveMessages[0]Message = Those yellow enemies didn't show up on radar and they seemed to be using melee attacks...
Objectives[9]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[9]ObjectiveMessages[0]Sender = Lester
Objectives[9]ObjectiveMessages[0]Subject = 
Objectives[9]ObjectiveMessages[0]MessageColor = White
Objectives[9]ObjectiveMessages[0]PlayFromStart = False
Objectives[9]ObjectiveMessages[0]Delay = True
Objectives[9]ObjectiveMessages[0]DelayTime = 5
Objectives[9]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[0]TypeSubtitle = False
Objectives[9]ObjectiveMessages[0]TypeTextMesage = True
Objectives[9]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

